VdoMemorie said:
FYI, - the comment in this photo is
incorrect ...
You may not know about the situation with the yellow Downrange "DRV-20", but what you have illustrated in your photo has nothing to do with the powder cup (or powder past the lip), but is due to a geometry design problem with the crush section stilts exactly the same as the DRV-20:
As to the powder "migration" comments (in this thread and
other recent related thread), something to consider is the
definition that folks are attaching to that word.
"migration" (to me) means powder that "migrates", or
gets by the gas seal on it's own, - induced by vibration.
The powder past seal shown here in this thread (and in that other thread) is not due to "migration" as I define it, but rather powder that got past the seal on
wad insertion. It's a combination of the lack of an interference fit (i.e. "scraping" action), powder sticking to the hull due to static electricity, and the small air blast of trapped air just as the wad comes to rest on the powder.
To "test" for (true) powder migration, you'd have to tumble them in a tumbler, or do careful/controlled test of dropped loaded shells on a concrete floor (all of which I've done).
Only to come to the conclusion that, with flake powder in a compressed wad application, that there is a flake "interlocking" property going on that prevents flakes of flake powder from getting past the seal once the hull is loaded with a compressed wad.
Ball powders are a different story.
The
effects of powder flakes not captured under the gas seal are indeed measurable with a chrono, but there are two metrics that are manifested. One: "average" reduction in MV, and two: "consistency" in terms of EV & SD.
Also in my testing, I have found that things are pretty repeatable, and as long as the amount of powder not captured under the cup is
consistent from shell to shell, then the performance "consistency" will be minimal. i.e., if each shell has the
same .1-.2 grains not captured under the cup, it will have minimal little affect on the performance consistency figures (EV & SD), and will only affect MV (lowering it by ~20-30 fps).